- #RENDER STONEMASON LIGHTING REALITY HOW TO#
- #RENDER STONEMASON LIGHTING REALITY FULL#
- #RENDER STONEMASON LIGHTING REALITY PRO#
- #RENDER STONEMASON LIGHTING REALITY PC#
Without moving the camera at all (very important!) in your scene, apply Mood Master 2. This gave me a basic “glowing lights only” layer to work with later, in Photoshop…Īnother way of doing this type of simple mask might be to use Dreamlight’s Mask Creator for Daz Studio.ħ.
#RENDER STONEMASON LIGHTING REALITY PRO#
I then deleted all the LDP2 Pro lights from the Mood Master version of the scene, and applied a very dark light (in this case, DNA Winter_3’s “WN 004”) and then made a basic OpenGL render of it. It’s vital to make a second extra copy like this, since in the next step MoodMaster is about to destroy all the Light Dome Pro 2 lights! So make sure you have two DAZ scene files saved out: “MyScene-Lights” and “MyScene-MoodMaster”. Name the new file something logical like “MyScene-MoodMaster”. Now save your scene again - this time using “Save as”. But by using the LDP2/MM2 method and DAZ’s native renderer I’m explaining here, we avoid the need to tediously adjust all the scene’s textures to suit Reality.)Ħ. So feel free to substitute Reality etc as your renderer, at Step 5.
#RENDER STONEMASON LIGHTING REALITY PC#
(Of course, you could also get a similar quality ‘global illumination’ render with an external renderer like Reality 2.2 (for DAZ 3 + a PC with an Nvidia graphics card). Yes those shadows look too dark, but we’re going to be using Photoshop’s Screen blending mode several times later on - which will lighten up those shadows as we blend. calculating 32 shadow maps) on what’s now a fairly old PC… Here’s my final 1920px render using the above preset and settings, which took 14 minutes (inc. This what this temporary effect looks like… On starting to render, LDP2 may automatically swop out all the preview lights for its LDP dome lights.
#RENDER STONEMASON LIGHTING REALITY FULL#
Then do your full render (1920px is the size I’m using here) to a file called something logical like render1.png.
Doing this doubles your lighting quality (but it’s unwise to go beyond 32, unless you have a very speedy modern rendering PC)… There bump up the Light Intensity from the default “16” to “32”. Once you’re happy with the general look, switch over to the “Light Settings” tab again in the LDP2 control-panel.
You may want to do a few tiny thumbnail test renders first, say 300px with the default 16 lights. Open your DAZ Studio render settings, and ensure that you’re using DAZ’s native 3Delight renderer. Important! Now save your DAZ Studio scene file. It doesn’t look too bad, at least in DAZ’s real-time OpenGL preview, although note that this OpenGL image is not at all an accurate preview for your final render…Ĥ. I then switched from “Raytracing” to “Shadow Mapping” for my LDP2 shadows, and lightened the shadows with a 200% slider setting. Note that you can go to LDP’s “Move and Scale” tab, and rotate the LDP2 dome so that the sunlight falls where you want it to. In the example shown I’ve used the basic sunlight “Sundsvall 25” LDP2 preset. Now simply double-click on a LDP2 lighting preset, to load its lights into the scene. Then open up LDP2’s lights presets window…ģ. Find and load your Light Dome Pro 2 plugin, from DAZ’s “View” menu… The “canyon” nature of the scene aimed to give LDP2’s system a good “workout”, in terms of getting the lighting to reach down into the canyon.Ģ. I didn’t apply any special DAZ MATs to the buildings. Here I’ve swiftly thrown together Stonemason’s Urban Sci-fi / Block 39 / Urban Future, pushed one tall building way back in order to try to create a sense of depth, and pointed a 35mm camera at it from the pavement corner. Load and position your large-scale test scene in DAZ Studio 3.x.
Please note that LDP2 and MM2 only work in DAZ Studio 3.x.ġ. Here’s the final picture which this tutorial will work toward… Followed by an easy compositing of the renders in Photoshop, and adding some FX.
#RENDER STONEMASON LIGHTING REALITY HOW TO#
Here’s a quick and easy ten-step workflow tutorial for DAZ Studio 3 users, on how to use a combination of Light Dome Pro 2 and Mood Master 2, to quickly light and then to fog/haze a large-scale outdoors scene.